FFFight is a fast-paced prototype focused on system-driven combat and modular unit design.

The game centers around short combat rounds where units fight automatically, earn resources, and grow stronger through upgrades. Instead of complex controls, the emphasis is on decision-making, progression, and system interactions.

This project is an ongoing experiment in:

  • Designing a clean combat loop

  • Building a flexible unit and ability system

  • Exploring progression through upgrades and modifiers

The current version is an early playable build. Features, balance, and content are still evolving as the core systems are expanded.

Controls

  • Mouse: interact with UI

  • Keyboard: basic actions (if applicable)

Status

  • Early prototype

  • Web build

  • Actively in development

Feedback is welcome.

Updated 49 minutes ago
Published 14 days ago
StatusReleased
PlatformsHTML5
Authorredmaker007
Made withGodot

Development log

Leave a comment

Log in with itch.io to leave a comment.