FFFight
FFFight is a 2D auto-battler prototype built in Godot.
FFFight 是一个用 Godot 制作的 2D 自走棋原型。
Units fight automatically each round. You earn resources, upgrade your bank, and pick Hexes — global modifiers that reshape the rules of each run.
每回合单位自动战斗。赚取资源、升级银行,并选择 Hex——改变每局规则的全局修改器。
The focus is on system interactions: how abilities, stats, and modifiers stack and combine in unexpected ways.
核心在于系统交互:技能、属性与修改器如何叠加,产生出乎意料的组合效果。
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Current build is an early prototype. Balance and content are still evolving.
当前版本为早期原型,数值与内容仍在持续调整中。
Controls: Mouse only (UI interaction)
操作:仅鼠标(UI 交互)
Feedback welcome.
欢迎反馈。
| Status | Released |
| Platforms | HTML5 |
| Author | redmaker007 |
| Genre | Strategy |
| Made with | Godot |
| Content | No generative AI was used |
Development log
- 🚀 版本更新 v1.2:“汉化桥梁”与模块文本实装 指挥官们,...64 days ago
- 🚀 版本更新 v1.1:“模塊”時代開啟與畫風全面新生! 各位...65 days ago
- 🚀 Update v1.1: The "Module" Era & Artistic Rebirth!Strategic Commanders, the...65 days ago
- 🚀 Update v0.9: Massive Visual Overhaul! "Commander HUD" & Retro CRT Filter73 days ago
- 🚀 Update v0.9: 视觉大换血!代号“指挥官 HUD”与 CRT 复古滤...73 days ago
- 🚀 Mini Devlog: Economy UI QoL & Operation "Save Blue"!77 days ago
- 🚀 开发者小更新:经济系统 UI 优化 & “拯救 Blue”行动!77 days ago
- 🚀 Update v0.81: Unit Gallery, Wave Difficulty, & Major Balance Patch!77 days ago

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