FFFight
FFFight is a fast-paced prototype focused on system-driven combat and modular unit design.
The game centers around short combat rounds where units fight automatically, earn resources, and grow stronger through upgrades. Instead of complex controls, the emphasis is on decision-making, progression, and system interactions.
This project is an ongoing experiment in:
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Designing a clean combat loop
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Building a flexible unit and ability system
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Exploring progression through upgrades and modifiers
The current version is an early playable build. Features, balance, and content are still evolving as the core systems are expanded.
Controls
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Mouse: interact with UI
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Keyboard: basic actions (if applicable)
Status
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Early prototype
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Web build
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Actively in development
Feedback is welcome.
| Updated | 49 minutes ago |
| Published | 14 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | redmaker007 |
| Made with | Godot |
Development log
- 🚀 Mini Devlog: Economy UI QoL & Operation "Save Blue"!3 hours ago
- 🚀 开发者小更新:经济系统 UI 优化 & “拯救 Blue”行动!3 hours ago
- 🚀 Update v0.81: Unit Gallery, Wave Difficulty, & Major Balance Patch!3 hours ago
- 🚀 Update v0.81:全新单位图鉴、波次难度显示与重磅平衡性调...3 hours ago
- 🚀 Update v0.79: Core Mechanics Rework, Visual Polish, and Late-Game Crash Fix...1 day ago
- 🚀 Update v0.79:底层机制重构、视觉打磨与后期崩溃修复!1 day ago
- update all unit animation1 day ago

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